AI Insights · Timothy · July 2021
Top 5 Third Person Games on Android in Germany: Q2 2021
In Q2 2021, the top five third person games on Android in Germany showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the second quarter of 2021, the top five third person games on the Android platform in Germany displayed a mix of performance metrics. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Hair Challenge by Rollic Games saw an initial surge in weekly downloads, peaking at around 129.8K in late April before gradually declining to approximately 37.3K by the end of June. Weekly revenue remained modest, with a peak of $21 in early May. The game's weekly active users peaked at 227.2K in early May and stabilized around 143.4K by the end of the quarter.
Crash Bandicoot: On the Run! from King experienced a decline in weekly downloads from 103.2K in late March to around 5.4K by the end of June. Weekly revenue showed a downward trend, starting at $12.2K in late March and decreasing to approximately $1.9K by the end of June. The game's weekly active users followed a similar pattern, dropping from 470.2K in late March to around 63.9K by the end of the quarter.
Animal Transform: Epic Race 3D by Lion Studios saw a significant drop in weekly downloads from 102.6K in mid-April to around 15.5K by the end of June. Weekly revenue peaked at $44 in late April and fluctuated around lower values for the rest of the quarter. The game's weekly active users also declined, from a high of 122.6K in mid-April to approximately 29K by the end of June.
Fat 2 Fit! by VOODOO displayed an impressive increase in weekly downloads, peaking at 119.5K in late June, up from around 10.2K in mid-May. Weekly revenue started to rise in June, reaching $24 by the end of the month. Weekly active users grew substantially, peaking at 211.9K in late June.
Body Race from Gismart had a strong start in weekly downloads, peaking at 101.2K in late May before declining to around 5.1K by the end of June. Weekly active users followed a similar trend, peaking at 175.4K in late May and decreasing to around 39.5K by the end of the quarter. The game did not generate any notable revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.